Deflexor

Batter the brickwork and earn a mystery bonus

"Deflexor makes full use of the 3.5K of useable RAM in the unexpanded VIC-20. Peter Berrecloth explains...."

"My two-part game of Deflexor packs a lot into the unexpanded VIC-20. you have to knock out all but four bricks from the top of the screen. There are piles at the bottom which build up every time you miss the ball. Should these reach your bat level, the game ends. Your bat is controlled by the left arrow key and function key one and is moved by a machine code routine located in RAM area 680-732. A joystick is optional.

There are no side borders, so the ball can go off the side and re-appear on the other side. There are five bonuses to score - you'll have to find out how. A permanent high-score is kept in RAM area 319-325, so RUN STOP / RESTORE will not reset it.

At the start these are the options...

Note: After entering part one, SAVE it for safety, then type NEW before typing in part two. SAVE that also before RUNning."


Designed and Programmed by Pete Berrecloth

VIC 20 3.5K Published by HCW 43 (January 3rd - January 9th 1984)